At least initially, the game relies too much on jump scares and some of them are even repeated when entering a particular room for the second time. To progress, Tim will often be required to find a particular item, like a key, on the other end of the current locale. ![]() This is not a deal breaker per se, but little things do matter. Unfortunately, some of the achievements pertaining to these collectibles seem to be glitched and don’t unlock properly. These documents provide more insight into the game’s world, characters, and surrounding events. While exploring the environments, Tim will be solving puzzles and discovering collectibles, like newspapers and excerpts from Jane’s diary. Altars, voodoo dolls, and letters describing various rituals can be found across numerous locales: including a police station, a school, and more. After exploring the rooms and discovering some clues, Tim will set out once again into the darkness, in search of his missing wife Jane.Īccording to the developer, Home Sweet Home is based on actual Thai mythology and the environments do their best to represent that. This is Tim’s final respite point before he ventures any further. ![]() The apartment greatly contrasts with other locations in the game rooms are brightly lit and pleasantly soothing music is playing in the background.
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